Characters

D&D 4th Edition Campaign run by Matt.

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Characters

Postby gary on 16 Jun 2008, 21:27

Colin: Tiefling Warlock (with extra attitude)
David: Dragonborn Cleric
Sarah: Elven Ranger
Steve: Halfling Rogue
Gary: Human Fighter
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Evangelon "Storm" Wranaeth

Postby clare on 16 Jun 2008, 21:54

Tiefling Warlock (with extra attitude)

Name: Storm Wranaeth
Race: Tiefling
Class: Deceptive Warlock
Alignment: Unaligned
Age: 19

Appearance:
  • Height: 6' 2"
  • Weight: 193 lbs
  • Long Purple Hair worn loose between her horns
  • Silver Eyes
  • Very white Skin
  • Purple-Black Leather with silver-coloured trimmings
  • A striking and Imposing figure, rather than beautiful in a classical sense
  • Rarely Smiles but when she does, it is more terrifying than warming
Description:
  • Reserved
  • Fatalistic
  • Sceptical
  • Impatient
  • Pragmatic
  • Hard hearted
  • Reckless
  • Driven
  • Impulsive
  • Angry
Background:
Evangelon was born in the city, an only child, but in her early teens her parents decided to move to a very small town. After the usual trouble with the townsfolk finding it hard to accept Tieflings in their midst, life settled down. For a few years life was relatively trouble free though not the good life Evangelon's parents had hoped for. Tolerated for the most part, they did make some friends but but were never really accepted.

Thinks took a drastic turn for the worse when a new power rose in the town, one that decided that those not of the area, particularly those so obviously different were unwelcome. It started small, harassment for the most part, initially blamed on individuals with more extreme views but it soon became obvious that it was a wider problem and soon their few friends had to chose between their own safety and Evangelon's family. It did not take long for it to become overt and they were forced to flee, leaving most of their larger possessions behind; their destination the same city they had left seeking a better life.

Things got worse from there.

One day out from the town they were attacked by a group pretending to be bandits but in reality engaged by the same people who had orchestrated their eviction. The "bandits" were a little careless and Evangelon was given some clues as to their real identity though it was only much later that she put them together. Evangelon and her father survived but her mother fell. She would have lost her father too if she had not managed to persuade him to flee. They reached the city but her father was a broken man and died less than a year later.

Still a little young to be in the world alone, Evangelon stumbled into clutches of The Raven Queen. The effects of their flight from the town and the death of her parents had a more profound effect on her than she knew. The teachings struck a cord and she accepted them readily.

Now Storm is looking to gain experience before going back to teach those that destroyed her family the penalty of hubris. Where she will go from there, she has not yet given thought to, not expecting to survive the encounter. But that is in the future.

That decision was not entirely her own, the order having decided her presence was just a little disruptive. Storm has the feeling that, despite them saying that they wanted to see her when she had gained some control of herself they would just as lief not see her again.

Her reserve makes her use of her innate Charisma all the more effective. Her lack of wisdom though is inclined to cause her to lead others into trouble rather than out of it.

Mostly though, she is angry. Very, very angry.

Characteristics:
  • STR: 12
  • CON: 14
  • DEX: 14
  • INT: 16
  • WIS: 8
  • CHA: 16
Skills:
  • Arcana
  • Bluff
  • Intimidate
  • Streetwise
Feats:
  • Improved Misty Step
At Will Powers:
  • Eldritch Blast (Charisma)
  • Eye Bite
Encounter Powers:
  • Witchfire
Daily Powers:
  • Curse of the Dark Dream
Equipment
  • Leather Armour
  • Morning Star
  • Sling
  • Dagger
  • Standard Adventuring Kit
  • Sling Bullets - 40
  • Rod
  • Wand
Money
  • Gold: 23
Last edited by clare on 22 Jun 2008, 11:18, edited 10 times in total.
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Re: Characters

Postby steve on 17 Jun 2008, 06:16

Name: Perri Lightfoot
Race: Halfling
Class: Rogue
Alignment: Unaligned

Str: 11
Dex: 16
Con: 10
Wis: 16
Int: 10
Cha: 16

Skills:

Acrobatics
Bluff
Insight
Stealth
Thievery
Perception

Feats:

Backstabber

Class Features:

First Strike
Rogue Tactic’s – Artful Dodger
Rogue Weapon Talent – Dagger + 1 to hit

Powers:

At Will - Deft Strike, Piercing Strike
Encounter – Positioning Strike, Second Chance (Racial Power)
Daily – Trick Strike

Equipment

Leather Armour
Dagger
Thieves Tools
Standard Adventurers kit

Background

Being small, even by Halfling standards, always made Perri Lightfoot want to make something of herself. Using her size to her advantage she trained herself in the art of hiding, spying and retrieving hard to get items from their unwilling owners. However her over confidence led to Perri being captured by Goblins. During her captivity she learnt the Goblin language and developed a deep rage and vengeful hatred against her capturers. As soon as she could, Perri seized her opportunity to escape and to inflict as much pain upon her foes as she could. Not many goblins survived the night that Perri used her dagger to carve her way to freedom. Now she seeks to prove herself better than those who look down on her and seeks adventure to make her mark upon the world.

Note: Changed Two Weapon Fighting Feat to Weapon Proficiency : Rapier and changed Torturous Strike to Positioning Strike

Changed Weapon Proficiency : Rapier to Backstabber and exchanged the rapier for the dagger. I know rapiers are better then daggers for rogues, but the dagger fits the way I imagine this character to be. If we continued playing into the higher levels she'd most likely pick Daggermaster as a paragon path. So she's a halfling dagger rogue :). She eats with her dagger, drinks with her dagger, sleeps with her.... ur maybe not.

Edit I've uploaded a PDF of my character sheet here :) let me know if anything needs changing and I'll make the changes
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Last edited by steve on 17 Jun 2008, 12:09, edited 2 times in total.
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Re: Characters

Postby sarah on 17 Jun 2008, 10:13

Elven Ranger - Kaelimar Dalarin
Alignment: Unaligned
Worships Melora

Str: 13
Con: 14
Dex: 18
Int: 10
Wis: 16
Cha: 8

Trained Skills
Acrobatics, Dungoneering, Nature, Perception, Stealth

Class Features
Archer Fighting Style, grants Defensive Mobility feat
Hunters Quarry
Prime Shot

Feats
Defensive Mobility (class)
1 of Agile Hunter, Lethal Hunter, Precise Hunter, Weapon Focus - Bows

Powers
At Will: Nimble Strike, Twin Strike
Encounter: Evasive Strike, Elven Accuracy (Racial)
Daily: Split the Tree

Armor and Weapons
Leather Armor
Longbow (main weapon)
Longsword & shortsword (backup melee weapons)

Background
Kaelimar is a tall, lean elf with dark hair that hangs down past his shoulders and dark violet eyes. He has a stern bearing and a calm confidence about him that some find disconcerning and his eyes seem to constantly flick around his surrounding.

Kaelimar was raised in his parents village, learning the skills of the wild and hunting from his elders. He favours the bow, though he is also well trained with the swords that he carries. As he grew to adulthood Kaelimar spent more and more time hunting and exploring, often travelling for days or even weeks before returning to his village. A sense of restlessness had come to Kaelimar, and though he loved his home he was no longer content there so he said his farewells and left to travel the world. Sometimes he stayed for weeks or even months in a town or village, other places he passed by without a second glance. When he came across vile creatures like orcs or kobolds, Kaelimar was ruthless in hunting and killing them if he could, or avoiding them if they were too numerous.

Though Kaelimar is kind enough to people, he seems distant and withdrawn somehow. Only when he is out in the wilds, removed from civalisation does his mood seem to lighten and a smile comes to his face. Some people don't understand Kaelimar's attitude towards the creatures of the wild. They have seen him pass up an easy shoot on an animal one day, only to have him stalk and hunt down a deer for the cooking fire next day, but to Kaelimar it is simply the way of the wild - he only takes what he needs, when he needs it.

Kaelimar tends to be slightly suspicious and distrustful of strangers, but he is loyal to those who have earned his trust. Though he can show great patience, like waiting for the perfect shot when hunting, he tends to be a man of action and he has little time for rules and regulations, especially if they get in the way of what needs to be done.


Name, background, personality traits etc to follow at some stage.

I'm still undecided on what feat to take, so feel free to comment on what feat might suit an archer ranger well.

Edit: Corrected his Cha to be 10 instead of 14. Thanks for pointing that out David :oops:
Edit 2: Added name, alignment and background
Edit 3: Changed stats to give him more Dex.
Old : 14, 14, 16, 10, 16, 10.
New: 13, 14, 18, 10, 16, 8
Last edited by sarah on 27 Jun 2008, 17:36, edited 5 times in total.
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Re: Characters

Postby david on 18 Jun 2008, 13:25

Name: Torin Daktar
Race: Dragonborn
Class: Cleric
Height: 6' 6"
Weight: 265lb
Appearance: Not human! Big. Goldy brown scales with dark gold eyes.

Attributes:
Str: 16
Con: 13
Dex: 8
Int: 12
Wis: 15
Cha: 16

Trained Skills
Religion, Heal, Diplomacy, 1 of (Arcana, Insight), Intimidate (from Soldier of Faith)

Feats
Ritual Casting (from Class)
Soldier of Faith (multiclass Paladin, Intimidate as skill)

Powers
At Will: Lance of Faith, Righteous Brand
Encounter: Healing Strike, Divine Challenge (from Soldier of Faith)
Daily: Avenging Flame

Dragonbreath: Str and Cold

Armor and Weapons:
Chainmail
Heavy Shield
Battleaxe
Handaxe
Sling

Personality:
Torin is fairly new to the village of Y (Shadowfell?). However in that time he has gained the approval or even respect of the more open minded village members with his willingness to help out and his sense of right. He has healed a few injuries and helped Dorry's kids get over the swamp flu last month, as well as helping out with building work and other tasks which his strength and size make him useful for. Truely he appears to follow the teachings of Bahamut.

You have heard a rumour that Torin does have a bit of a temper though. No one knows the details but not long after arriving he ended up in an argument with a stubborn travelling merchant about some goods the village required. There was no violence but the village received the goods and if the tales are to be believed the poor merchant ended up in tears and a nervous wreck before departing rapidly the next morning. Torin was seen praying in the chapel (or anywhere if there isn't a chapel) most of the rest of the day...

In your dealings with Torin you have found him to be fairly reserved initally but very good at making friendly conversation when encouraged. He appears to have strong views about things like protecting the weak, fairness and justice and acting honorably. Not unexpected in a priest of Bahamut... but when he gets empassioned discussing them his eagerness and strength of conviction for these ideals could become uncomfortable for someone who doesn't share them.

The more insightful of you may have noticed that he would prefer not to talk about his past before he started training to be a cleric of Bahamut.
Last edited by david on 19 Jun 2008, 01:01, edited 1 time in total.
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Re: Characters

Postby gary on 18 Jun 2008, 22:26

Great Weapon Fighter
NameEwan Grundel
RaceHuman
ClassFighter
AlignmentGood


Appearance:
  • Height: 6' 2"
  • Weight: 193 lbs
  • Red Hair and Beard
Summary:
Not the brightest spark, Ewan is tall, strong, and carries a big hammer.

When people get to know him, he's generally described as a "big softie", always willing to help people. However, if he sees someone being mean to a girl, well, they're likely to find themselves on the receiving end of his temper.

Characteristics:
  • STR: 18
  • CON: 16
  • DEX: 10
  • INT: 10
  • WIS: 10
  • CHA: 12
Skills:
  • Athletics
  • Endurance
  • Heal
  • Intimidate
Feats:
  • Power Attack
  • Improved Initiative
At Will Powers:
  • Cleave
  • Reaping Strike
  • Tide of Iron
Encounter Powers:
  • Passing Attack
Daily Powers:
  • Brute Strike
Equipment:
  • Scale Armour (45gp)
  • Warhammer (15gp)
  • Heavy Shield (10gp)
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Re: Characters

Postby chris on 28 Jan 2010, 12:00

Are we still playing Open Misere? I'll show you mine if that's the way we're doing it.
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Re: Characters

Postby david on 29 Jan 2010, 10:51

I had forgotten about this actually.

I prefer to roleplay things and hence not divulge any more than everyone would know about my characters... On the other hand the stats shown here are the sort of things that everyone would work out pretty quickly simply because the characters are spending a lot of time living and fighting together. Looks like I decided not to reveal Torin's full background tho.
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